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Guess Who?

Guess Who?

 rule02

Objectives     [back to top]

Receptive Language

Students will answer “yes” and “no” questions.   Students will make predictions and draw conclusions from situational contexts.

Expressive Language

Students will generate “yes” and “no” questions to obtain information about characters.  Students will provide oral descriptions of people/characters. 

Fluency

Students will use continuous phonation and phrasing and pausing at the sentence level.

rule02

Product Description     [back to top]

Guess Who? is probably one of my favorite games for teaching children how to ask and answer questions.  One of the reasons I like it so much is because, not only are children excited to play it, but it’s also a great way to help children learn how to describe people at the same time… a skill I think is very important for child safety.

The game may be played with children as young as 6 years old but I find that often young children need to play as part of a “team” (with an older child or parent) until the rules of the game are fully understood.  The game is played with two identical game boards each full of funny-looking people.  Spanish directions are included.

rule02

Therapy in Action     [back to top]

Each child or team chooses a mystery person card and places it on the game board in front of them.  Then the two players or teams take turns asking each other questions, such as “Is your person wearing a hat? Is your person a woman?” or “Does your person have brown eyes?” as they try to guess each other’s mystery person.

 

As possible persons are eliminated, they are placed face down on the game board until only one person is left standing.  If the child has asked the right questions and correctly understood the answers (and has been given the right answers by the other team), the person left standing should be the other team’s mystery person.  The team or player that correctly guesses the identity of the mystery person first is the winner of the round. 

I find older and newer versions of this game at garage sales all the time and snap them up.  For adolescents, I’ve had competitions and marathons between therapy groups for prizes.  To increase the game complexity for upper elementary students and adolescents, use 2 mystery person cards, restricting questions about hair color or other obvious features.

Where to Buy >>>  www.areyougame.com/guesswho

 

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