Last Word is an exciting word race game to have the final say. The purpose is to advance to the finish square by creatively providing answers that connect letters and subjects while competing with a timer that goes off at random intervals and other players. Each player draws a subject card keeping it hidden from the other players.
Then, any player turns over a letter card to begin a round. All players try to come up with a word that starts with that letter and also fits the category of their subject card. As soon as any player puts his subject card down first, reads the category aloud, and says a word that fits it, the round has started with the push of the timer.
Players continue saying words in the first category that start with the letter until time runs out. The last correct word given wins the round and that player advances one space on the game board.
There are rules for “Jump Start, Trade-Ins”, and “Challenges”. Jump Start is a way to challenge other players to come up with answer choices on a new letter without playing a subject card. The players use their previously drawn subject card to provide one answer.
The player who calls Jump Start may not participate. Whoever answers correctly first advances one space. If no one is successful, the player who started the Jump Start advances two spaces. A good time to use this strategy is when other players are stuck on a letter.
Trade-Ins are game pieces provided at the beginning of the game that have a once time use. When a player is stuck on a subject card, it can be used to discard it be replaced by the next one in the deck.
For a challenge, any word choice may be questioned by the group and majority rules as to it’s legitimacy. If a goofy answer was given that turns out to be the last word, then the previous word wins the round.
The game is best for about 3rd grade and up, for 2 or more players or team competitions.